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The Art of Video Games

Mass Effect 2, 2010, Microsoft Xbox 360, Casey Hudson, director; Mac Walters, Drew Karpyshyn, writers; Casey Hudson, producer. © 2010 Electronic Arts, Inc., All trademarks are the property of their respective owners.

Mass Effect 2, 2010, Microsoft Xbox 360, Casey Hudson, director; Mac Walters, Drew Karpyshyn, writers; Casey Hudson, producer. © 2010 Electronic Arts, Inc., All trademarks are the property of their respective owners.

Boca Raton Museum of Art
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By Suzanne Cohen

“The Art of Video Games” was one of the most interesting expositions presented in South Florida this past autumn. Curated by Chris Melissinos, the exposition explored the 40 years of evolution of video games as an artistic medium.

Since the early 1970s, video games have transformed our way of looking at reality and contributed to the creation of the visual culture in which we now live, including the interactivity that was adopted by other media such as television and the Internet. Video games use player participation to tell stories and engage audiences, but they are a compelling and influential form of narrative art in the same way as film, animation and performance.

The exhibition gathered 80 video games, including some of the best designed for 20 gaming systems, from Atari VCS to PlayStation 3. Worthy of note was the work of the most influential artists and designers throughout the five major eras, from the early pioneers to contemporary designers. Visitors were able to play in five interactive modules with some of the most popular games, including Pac-Man, Super Mario Bros., The Secret of Monkey Island, Myst and Flower.

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